Monday, 20 October 2014

PS Vita Hack! : Davee releases a Vita native exploit through WebKit

Famous ex-psp hacker Davee released yesterday a proof of concept exploit for the PS Vita, running through the webkit browser. (and yes, you get to try it, hold on!)
Davee came back to life a few weeks ago, releasing a framework to help with the development of exploits on ARM CPUs, through RO programming based hacks. It wasn’t long before he announced this exploit.
Now here’s the catch: in its current form, the exploit only runs on Vita firmware 2.60. Davee stated that it should be easy enough to port to other firmwares (there are a few entry point addresses to update, it seems), but it is extremely likely that it is patched in firmware 3.30. I have no full confirmation of that (although I did test), but my gut feeling tells me Davee would not release “just” a proof of concept if there was a possibility this could still be used on the latest Vita firmware. Yifan Lu stated that this might actually be the same exploit found by other people independently, that had been confirmed to be patched after firmware 3.18.

This confirms once again that people waiting for an exploit should stay on lower fiwmares as much as possible (says the guy who just updated to 3.30 yesterday…).

Give it a try

On firmware 3.30, unless I messed up some of my copy/paste, the hack fails at the very first step, which isn’t firmware specific. This indicates that the exploit is indeed patched on 3.30. Feel free to give it a try in particular if you are on firmwares 3.18 or lower. We’ll have more details on the exploit very soon!
Try the exploit on your PS Vita:

Update: many people are asking what the exploit should look like when it is “working”. The “full” proof of concept only works on 2.60, but on other firmwares, anything else than an error code is a good sign. For example, people on 3.18 and 3.20 report that the page stays there for a few seconds then reloads: this is a good sign.

Sunday, 14 April 2013

Here are the deal from Sony! About 2.10 Firmware Update (Sony's Stability improvement)

As you all know the released of the latest Sony PS Vita firmware update(2.10) have blocked all the hacking content include open CMA. But this time come quite a few hidden surprises called "Stability improvement".
Sony have realise and slowing hacker down to make PSP EMU become harder. So far, we have discovered two big changes. But, as often, there is a way around them! :D
So, what are these changes? Lets see.


Some of the changes were discovered by Total_Noob, and appear to be attempts at preventing eCFW (and in this case, TN-V) from running, or, at least, make it more difficult.
You can see details in Total_Noob’s post here, where, according to his post, Sony has made yet another attempt to stop homebrew on the Vita.
It seems some critical parts of the memory have been made readonly, and the location of the flash files in RAM has been changed as well, but TN has managed to bypass all these measures. Note however that some of TN’s statements seem to have been contradicted by the fact that The Z was able to run VHBL on 2.10 on day 1, as stated by wololo here.

But one thing that is good for kexploits is that it apparently has become much easier to free up the extra 64 MB RAM that is available to the PSP emulator. This means potentially better homebrew support (in particular for very demanding homebrews such as DaedalusX64) in future eCFW releases.

VHBL and user-mode exploits in general

In addition to the ram changes stated above, it seems Sony has blocked write access to the ms0:/PSP/GAME folder on user mode exploits.

This means that none of the VHBL menus will be able to install homebrew without modifications on 2.10. Devs are currently discussing a new convention to see where VHBL should install its games moving forward.

This might also affect psp kernel exploits but that needs to be confirmed.

At the moment because it seems that the only VHBL menu that is still actively under development is pyMenu (and the soon to be released XMBM), the pyMenu team is busy at work adjusting the menu for the new path and a fix should be made available soon. (note from wololo: actually, wMenu was not being maintained because it did what it had to do, I might get back to work if it needs to be updated, don’t put me in the coffin yet ;) )

Overall these changes all look like half-assed efforts to slow VHBL and CEF down, but no real “anti-hack” measures in the PSP emu. It feels strange Sony would still put any huge effort in the PSP emulator, especially when they already have a reasonable way to stop most psp emu hacks today (by pulling the exploited games). It is however possible these are actually changes to increase psp games compatibility in the psp emu (and increase their selection on the PSN), with some side effects impacting our hacks.

Source :

Thursday, 11 April 2013


News! PS Vita 2.10 firmware has been release. It now can be downloaded. Now sony had put some update to the latest firmware 2.10. Apache Overkill exploit have been blocked also :( . In the mean time, some reports are coming in that Open CMA is no longer work on 2.10 and above but it working on lower firmwares. Now sit tight, there's gonna be an upcoming news on this latest PS Vita Firmware Update .

Tuesday, 19 March 2013

[New]PSP Vita HACK! TomTomDu80 VHBL for firmware 2.06 are coming soon!

Another News from that TomTomDu80 has confirmed he will be releasing his VHBL(Compatible with official firmware 2.06). The releasing will be as a Ninja Release as usual. What you need is just stick with sites and they will PM you the name of the game itself.

By this, you will need to purchase the specific games on the PSN.

Tuesday, 1 January 2013

Happy New year everyone!

New year are coming. . I wish I can keep better then before In my Study. Also, I hope My experience in programming keep growing :) + <3  with my GF (Su***). From now on, I will delay my project for awhile and I will start it agains on a weekend. So, this probably my last post at 1st jan 2013. School keep me busy from my project and my blogger to update :( . Keep stronger Vita Developer! I wish the time will come to us to shake Sony :p . 2013 heck yeah!

-Your friendly neighbourhood-
:  Overflooow 

Sunday, 30 December 2012

Friday, 28 December 2012

The Journey Is Now Back Again! PSP Scene is not dead yet!

As what hgoel0974 said in sites, the PSP scene isnt exactly dead but it just moved on to the vita. For those who are interest with programming stuff like me or you guys have an experience on it, let shows your intelligent with it. PSPSDK Wiki is now have been build for the PSP programmer/developer to construct a good documentation for the PSPSDK. PSP/ePSP developers all community need you! Let show em what you got!

Release! E-PSPSDK :